What's new in Garden Idle
Garden Idle keeps evolving. Here are the main updates, newest first. An idea or a bug? Tell us in the discussion.
🎃 Halloween event: a bonus world until November 2
From October 24 to November 2, 2026, a temporary bonus world, Halloween, is open to every player, whatever your progress. It has 8 crops as spooky as they are cute: the jack-o'-lantern, the bat flower, the ghost mushroom, candy corn, the spider lily, the eyeball plant, the witch's cap and the soul flame. A little ghost harvests for you there.
This world has its own currency, Halloween candies: harvests give them, plants and ghosts cost them, and your tools and Golden seeds don't count there. Veterans and newcomers start on equal terms, with a free pumpkin. Candies buy exclusive rewards that you keep forever, even after the event:
- the “Halloween 2026” trophy on your profile and a 🎃 badge next to your name in the ranking;
- a pumpkin costume look for your helpers;
- the special “Witch's cauldron” tool.
End of seasons: one global ranking and your progress kept
Weekly seasons are over: no more Monday reset. Your garden, worlds, tools and Golden seeds are kept, and the ranking becomes a global all-time ranking: your score is the total coins earned since you started, Great Composts included, and it never goes down.
The Great Compost changes too: it brings you back to the Garden. Rows in the other worlds are always composted (they count towards your Golden seeds) and those worlds close; you reopen them one by one with 25 copies of each world's last crop, much faster thanks to your new seeds.
iPhone app, level window and multi-device save
The iPhone app now feels like a real app: a fixed screen, a bottom tab bar (Garden, Tools, Compost, Quests, Trophies, Ranking), a splash screen held until the game has loaded and a status bar that matches the day or night theme.
On the mobile website, the top bar (world and coins) stays visible while you scroll, and double-tapping no longer zooms by accident. Tap your level to open the new level window: XP left, estimated time, how to earn XP and your next goals.
The ranking syncs every 5 minutes, and cloud save works across several devices: the most advanced game is the one kept.
New world: the Ocean
The Ocean becomes world 2, between the Garden and the Desert: an underwater garden with 8 crops (giant kelp, coral, anemone, starfish, sea urchin, seashell, glow jellyfish and abyss pearl) and the crab as its helper. It opens with 25 crystal flowers; the Desert now requires 25 abyss pearls.
Also new: HD artwork for the map's 7 islands, a two-line top bar on mobile, and if a rewarded ad fails to start, you still get the bonus after a few seconds. Changing worlds no longer shows an ad.
The Cosmos, the final world
The Cosmos is Garden Idle's last world: star blooms, moon mushrooms, nebula berries, ringed bulbs, comet flowers, orbit trees, galaxy roses and the legendary cosmic heart. A little robot harvests for you there. With 25 cosmic hearts you finish the game and earn the ultimate trophy.
The gingerbread man becomes Candyland's helper, and the ranking now updates live.
Candyland and the iPhone app
New world: Candyland, a sweet kingdom of 8 crops, from the swirl lollipop to the sugar heart, with its marshmallow bear. It is a demanding world, about twice as long as the previous ones. The Volcano's salamander has been redrawn.
First version of the iPhone app, built from the web game.
The Volcano and the Golden shears
New world: the Volcano, its 8 crops of fire and ash and the salamander as its helper. New tool: the Golden shears, which strengthen combos. The last tool levels are now harder to reach.
Garden Idle can now be installed like an app from your browser, and its images switch to the lighter WebP format.
The Glacier, daily quests and trophies
New world: the Glacier, its northern lights and the penguin as its helper. Also arriving: a tutorial, music for each world, daily quests with their chest, and cloud save.
Over 80 trophies (+2% earnings each) and bronze, silver, gold and diamond medals appear, along with signing in on a new device, an optional ad that removes 1 h from the Great Compost wait, and the Rules and FAQ pages with a moderated discussion space.
Garden Idle launches
First version of the game: the Garden and its 8 crops, bees, the golden bee, tools, the Great Compost and the player ranking. On day one come the world map and a second world, the Desert, with the fennec fox; player profiles; a rebalance (about half a day per world, 25 copies of the last crop to move on, Golden seeds on a logarithmic scale, one Great Compost per day); night mode; and a version for the game portals itch.io, Newgrounds and Game Jolt.