Garden: Garden Idle world 1 guide
World 1 of 7
The starting vegetable patch: carrots, strawberries, tomatoes, corn, sunflowers, pumpkins, magic mushrooms and the crystal flower.
The Garden is the starting world, and the only one that never closes: after every Great Compost, this is where you start again. It is also where you will usually reach level 20, which unlocks the Great Compost. Its crops are the fastest in the game, which makes it the perfect place to learn combos.
- Position: world 1 of 7
- Unlock: open from the start
- Helper:
Bee - Growth: 3 s to 6 min
- 25 crystal flowers: ≈ 138B coins
🔓 Getting started
The Garden is open from your very first game, with one carrot already planted. It stays open forever: the Great Compost brings you back here, with your Golden seeds in your pocket.
The helper: the bee
In this world, the bee harvests for you. Once hired for a row (button next to the crop), it harvests that row as soon as it is ripe, whether you are looking at this world, another one, or the game is closed (offline earnings: half the normal rate, up to 2 h, +1 h per Barn level). Its price is fixed for each row: from 120 for the carrot to 80.0B for the crystal flower. Its harvests don't benefit from combos: while you are playing, swiping the rows yourself still pays more.
🌱 The 8 crops
Base values, without tools or Golden seeds. Earn / plant: what one plant yields per harvest (multiplied by the number of plants in the row and doubled at each milestone). 1st plant: the price to unlock the row, then the price increase per plant. Helper: the price to hire the bee for that row.
| Crop | Growth | Earn / plant | 1st plant | Helper |
|---|---|---|---|---|
| 3 s | 1 | 5 | 120 | |
| 6 s | 12 | 120 | 2.50K | |
| 12 s | 110 | 3.50K | 40.0K | |
| 24 s | 1.00K | 50.0K | 600K | |
| 48 s | 9.00K | 800K | 10.0M | |
| 1 min 36 s | 80.0K | 10.0M | 200M | |
| 3 min | 800K | 100M | 4.00B | |
| 6 min | 8.00M | 250M | 80.0B |
💡 Strategy
- Pace. Crops grow in 3 s (Carrot) to 6 min (Crystal flower). Each speed milestone halves that time. Crystal flower: 3 min at 25 plants, 1 min 30 s at 100 and 45 s at 250. A level 30 Magic watering can divides every growth time by another 4.
- Price growth. Each plant costs 15% (Carrot row) to 21% (Crystal flower row) more than the previous one. On the Crystal flower row, the 50th plant therefore costs 11.4K times the first: get 25 plants on every row first (earnings doubled at 10 and 25, growth twice as fast at 25) before pushing a row towards 50 or 100.
- Where to invest. From one row to the next, a plant earns on average 4.9 times more per second, while the first plant costs about 13 times more. Your newest row therefore almost always makes most of your income: unlock the next crop as soon as you can, then top up older rows to their next milestone, which is cheap there.
- Helpers. Hiring the bee costs from 120 (Carrot row) to 80.0B (Crystal flower row). The first ones are cheap: hire them once a row has about ten plants; they harvest every time the row ripens, even with the game closed. The Crystal flower helper costs 320 times its first plant: buy your 25 crystal flowers first, then hire it.
- Goal. To open the Ocean, you need 25 crystal flowers: about 138B coins in total for those plants alone, including 24.3B for the 25th. Reaching 10 already doubles the row's earnings and helps you pay for the rest.
📈 Plant prices at milestones
Price of the 10th, 25th, 50th and 100th plant of each row. At 10, 25, 50 and 100 plants the row's earnings double; at 25 and 100 it also grows twice as fast, so the 25th and 100th plants multiply the row's output by more than four.
| Crop | 10th | 25th | 50th | 100th |
|---|---|---|---|---|
| 17 | 143 | 4.71K | 5.11M | |
| 456 | 4.23K | 172K | 288M | |
| 14.4K | 151K | 7.68M | 19.7B | |
| 221K | 2.66M | 166M | 653B | |
| 3.83M | 52.0M | 4.03B | 24.1T | |
| 51.6M | 794M | 75.8B | 690T | |
| 555M | 9.70B | 1.14T | 15.7Qa | |
| 1.39B | 24.3B | 2.85T | 39.2Qa |